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Note: Web demo now available. Web Demo - Try before buying: https://sukhvinder-singh.github.io/LPC/ Note: This is a web demo and to make it...
This looks very nice! Is it optimized for mobile? BTW, check out my submission at...
Thanks for the feedback!
Thanks! Will have a look at it.
Thanks for the reply. But I have done somewhat like yours, I made a single game object with a script that instantiates prefabs on screen and adds...
I am profiling my game, but there ian a "EditorOverhead" that is consuming 80% of the CPU. Any idea about what is that?
Whatever I do, even make invisible objects disabled, doesn't just help much. In the profiler, FixedUpdate.FixedPhysicsUpdate has the highest...
I am making a game in which I need to instantiate a large number of RigidBodies with a Collider component in it. Once they are randomly...
On the top of that, Google Analytics is still not working and I cannot even track the number of pageviews that I a getting.
exactly
It has been months but still, no considerable improvements have been made to the new store. :(
Yes, I updated the Unity version. Seems like a bug
One thing I have noticed is that the rankings of my assets have fallen down in the new asset store. Earlier it used to be somewhere on the 1st...
Actually, that's for users that are logged in. For those who are not logged in, will be automatically redirected to the new asset store.
[IMG] Incorrectly aligned key image, the user has to do more number of clicks to preview anything and this destroys the user experience. Number...
The new asset store is just plain annoying. It is slow and its UI/UX is also not intuitive according to my experience plus the layout looks...
Google analytics is unable to track pageviews from the new store. When will this be fixed?
I am a publisher and I am not able to track page views on my assets using Analytics since it requires the user to switch back to the old version,...
I have no longer access to the older version of asset store. I really don't like the new version, moreover, links to my assets are being...
Thanks :)