A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I checked the tutorial video. By turning on the check of CanFreelyJump, I was able to do HopSide without other Ledges. However, Hop Up is not...
I played with the demo of ClimbSystem 4.0. If I remember correctly, in previous versions I was able to jump up from the Climb state. The new...
If the AI executes the MoveStop [Circle Around] Task in the Chance task, the AI will stop at the set distance and will not go around the target....
Is it possible to correct the Distance value of KeepDistance by the scale of AI animals? For example, the distance required for a wolf's jump...
Updated to AC 1.3.1. MAIState uses the same one as before the update, but when CheckOn of CheckStatDecision is set to Self, a...
I'm trying to show damage to a hit Position. I can get the Position hit by AttackTrigger, but can I get the final damage calculated by Damageble's...
The carnivore Eat motion is very well-behaved. Are you planning to add a wild eating motion?
Is it possible to point the AI's head towards the player during the CircleAroundTask?
AIState used the same one as Wolf Lite Animal, and Near was also turned on. -- Edit -- I was able to make HumanAI work well. I just didn't notice...
I am creating a human AI by copying Wolf Lite AI Enemy. AnimatorController also copied Wolf Lite Animal and changed Idles, Locomotion, and...
"1 --PlayGround Human" Demo seems to be strange. I have created a new project with only AC 1.3c imported. When I move the Character in the "1...
Will the Forest set of Realistic Animals be released?
I have a Poly Art: Animal Forest Set. If I have a Poly Art: Animal Forest Set, can I get a discount on the Realistic series? Does the discount...
The player character is controlled by a system other than Animal Controller. If I want to use MATackTrigger and AttackTriggerBehaviour for an...
How does the Stopping Distance value of MoveStopTask (KeepDistance) affect the movement of the AI? I tried increasing or decreasing the value, but...
When adding a task to ANDDecision or ORDecision, the Remove button is not pressed and the task remains in AIState. Unity 2020.3.10f1 Animal...
What is the difference between LookDecision (MoveToTarget) and MoveStopTask (Task: MoveToCurrentTarget)? I can't understand the difference due to...
Raccoon AI has Dodge mode, but it doesn't seem to dodge. Is there a sample AI that AI dodge? Does the AI use ComboManager to make combo attacks?
Is it possible to change the usage rate for each attack of AI animals?
I'm creating a State where the rabbit runs away when it finds a Player. Rabbits don't have to hide in HideSpot. The rabbit runs away when it finds...