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If your game fails to get traction, that can have a multitude of reasons, only one of them being Steam (and I'd wager one of the least likely...
True innovation doesn't exist. Everything has been thought of by someone already, in some shape or form. But just look how many "ideas guys" exist...
@CarterG81 Again, I'm not even unappreciative of your info or effort. It just seems very misdirected. I'm not /r/gamedev. I'm just someone who...
I mean, you're not wrong about a lot of the valid criticism about Steam, but you are the one who made this a big deal with several long and...
Is this a real project? It should be a real project.
I dunno about you, but I've been playing Overwatch a bunch and I find myself missing Steam's features in Battle.net all the dang time. Also, I...
Smart budgeting and saving up. Usually, that's much less involved than people think - Most people don't keep a budget at all in the first place....
Respectable does not equal expensive. Expensive does not equal respectable. Undertale had a goal of 5k for its Kickstarter and was lucky to make...
I think in this day and age, it bears remembering that there's no value in pre-ordering anymore, but a ton of risks. Outside of the little (often...
Developing a game independently makes you an indie developer. Since you're developing a game, congrats, you're a developer! From here, there are...
That was likely in response to your game presentation thread, in particular, and yeah that doesn't look particularly inviting. A title banner and...
No, of course not, but you need to be good at marketing to get your game to the right audience, and to make money.
Schneider makes good points, I just wanna add a word of caution about Black Shell Media - They essentially spam anyone who has what looks like a...
My team is currently looking into Git, SVN, etc. and I'm curious why exactly you feel Perforce is the best of both worlds, if I may ask? Checking...
@Martin_H Thanks for the headsup, I fixed the link.
This thread reminds me of an article Jim Sterling wrote a while ago ... about the sub-par lemons in Uncharted 4. EDIT: Fixed the link.
Online presence is key, full stop. Get an official website for your game going (even a simple, neat enough looking one will do), get a Twitter...
Late to the party commenting on this, but no, of course trailers are promises. That's literally their purpose - Promising people what they can get...
This is just another reason why marketing is both very important and quite difficult - Your marketing needs to sell people on your game, but also...
Personally, I learn best by being shown something first by a person I can talk to, and then immediately learning to replicate it. I also like...