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Perfect, thanks for the help :). That'll explain why input responses are occasionally inconsistent. Sometimes it's hyper responsive, but very...
That's because my Input Handler is listening for input on FixedUpdate. My states/contexts have a handleInput() method, which is called by the...
Sorry I'll try to be a little more clear. As the context change is currently driven by FixedUpdate I'm having trouble identifying a good way of...
Thank you both for the responses. I had a feeling I hadn't explained myself particularly well. What I've got so far does solve the issue I was...
Hi All, This isn't specifically a Unity question, rather something regarding general game development practice. I have been exploring various...
For anyone interested, I realized the issue. I've changed it so that instead of an object trying to draw itself, there is a polygon drawer which...
Hi, First of all I'd like to thank any who do manage to take the time to read this. I'm pretty new to game development so this may be a...
Hi, This may be a really basic question but I just can't seem to find a solution so if anyone can provide input that would be greatly...
Hi Guys, This tool looks amazing, I've played around with random terrain generations many times in the past with varying levels of success. I...