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I'm looking for how to get the direction (like a forward vector) of a particle. Anyone know how? I've tried using the "direction" node and the...
Did you ever solve this?
Thanks, but doing this gets me an error about the "redefinition of "_CameraDepthTexture". This is in a fresh empty HDRP scene.
Sorry I think I missed something. You said you sampling _CameraDepthTexture works as expected, but how did you sample it in the shader graph...
I mean the HDRP, not the LWRP. You said you successfully made a shader that used camera depth with the HDRP, I can't seem to get that to work. Can...
I'm actually trying to get _CameraDepthTexture to work with HDRP, mine looks very strange (despite working in the normal rendering pipeline)....
Anyone know how to reference the forward vector of a specific particle? There's "direction" and "pivot" and "axisZ" but none of them seem to do...
Did you ever figure it out?