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No errors this time but the player still jumps when I try and click the door.
I'm getting a NullReferenceException for line 3 that you gave me, not really sure what the problem is.
Does anyone know how to stop your player from jumping when you click on an object? I have a ball that can jump over obstacles and I want it to not...
Got it, my prefab wasn't the same as my object in the scene so the script was using the object in the scene instead.
So I have a platform spawner spawning 10 platforms(SpawnPlatform script) with a 2d box collider attached so when the ball enters, it instantiates...