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I'm doing this and it works...but every single UV island is miniscule, about 1 pixel across in the lightmap. It's a lowpoly VR game so I am...
Is there any way of disabled textures in the Rendering Debugger? Enabling overdraw doesn't give me a pure representation of the number of repeat...
It's not an optimisation at all; it's actually MORE work to apply a per-pixel mask. It just allows you to make neat windows into larger lists or...
How could it be different? The textures are stored on disk with ASTC compression, so if that's smallest in RAM it's smallest on disk too. You do...
Finally solved our issue (with HBAO enabled, alpha pass was ignoring Zbuffer). It was because our main game camera had MSAA set to Off. With MSAA...
Made a fresh project but could not repro the issue, so I'm double-checking my URP and PostFX setup...
Tried to upgrade Unity project to latest LTS: 2019.4.9 -> 2019.4.36 (URP 7.7.1) I'm now getting the entire alpha pass ignoring the Zbuffer and...
Having some trouble with the View Dir node - I'm attempting to pull some geometry towards the camera. Scaling the Worldspace View Dir and applying...
Thanks - but how is the propdata associated with the material? All I can find in the code is where it loads a propdata asset with a matching name,...
I've got an editor script that copies a Unity terrain and all it's Microsplats data to another one with selected modifications (for generating...
I have a similar problem. I have a ResetCamera function that snaps the FreeLook camera behind the player using ForceCameraPosition(), which works...
I've checked out my project on another machine, but I can't get Unity to connect to Perforce, so a lot of assets are uneditable. Perforce...
Ah, thanks for that. Moved all the shaders + cgincs into the new folder, but the SSD ones still don't appear in the shader dropdown :( As I say...
The SSD shaders are not available unfortunately, presumably because I'm on URP (they're pink in the Inspector) There is scaling because my UI...
I have a 90 point font with a 9 pixel padding and still have this issue, but only in the Game view when the text is small enough to be mipmapped....
How can I change the renderQueue? I need to tweak the draw order to get the fur to draw after AO. Happy to modify the code, but it's a bit...
Same problem here. Trying to update all the Microsplats plugins to the latest version (3.8.5) in Unity 2019.4.9 Asset Store window appears to...
Not sure if it was the upgrades or my previous attempts to disable the offending shader, but I'm now getting no build errors, but nothing...
I'm getting shader errors on build (Unity 2019.4.9f1, URP 7.4.3) Any idea how to fix or temporarily disable the shader? In desperation I tried...
It's not broken. Splatmaps aren't coloured images, they're up to four greyscale intensity maps packed into the RGBA channels of a texture for...