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Hello. I'm posting this here, because I can't get access to TMP's forum. If this is relevant and wasn't posted before, please repost to their...
Breaks once you hit "play". Also, look at generated assets. That's arm_1 sprite mesh, normal and experimental: [spoiler]
Fun fact: Experimental client breaks anima's examples: [IMG] That's Unity-chan. It works perfectly on generic 5.5 client tho.
How about dynamic obstacles?
Was this really fixed ? I'm on Unity 5.3.5, and on RemoveClientAuthority() object "snaps" back, and then "slides (interpolates)" to the correct...