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Unity 2021.3.31f1 I2 Version 2.8.22 f3 Warning and error happens when I use "Replace" on the Spreadsheets in I2Languages.asset Unable to find...
Hello, We are having this scary Policy warning in Play Console about our game that should target API level 33 (Android 13) within the next 12...
I'm interested in upgrading to v4.8.0 to benefit the Google Billing Library 5. But it doesn't seem to be a recommended package yet since I don't...
I'm using GameCenter (Social.localUser.Authenticate) for my iOS version. And Game Center is not present in XCode under Signing Capabilities. Is...
Thanks, but I don't think it's what I'm looking for. I'd like to group similar players (similar strength) in a bucket of 30 players. Theses...
Hello, I'm excited about this new leaderboard services. I have been using another service but "buckets" for smaller groups aren't supported, and...
I'm still having this big FalloffLookupTexture.png exported in the game uselessly. Using URP v 12.1.10
I'm currently using the AppLovin google adapter 21.5.0.0, which seems to be the latest version of AdMob for Android at the moment.
I have added a second Renderer in the PipelineAsset and assigned it to the camera. It seems to work fine. Is there any drawback of having more...
Hello, is there a way to switch the Renderer 2D Data's custom Transparency Sort Axis runtime with scripts? If not, is it possible to change...
Hi @Unity-Boon , would you have an idea why it's happening for me? Everything seems fine in sandbox, but not with the repacked version
I am having a similar issue. My sandbox and repacked version (downloaded from Unity's Distribution portal) works fine, but I'm not receiving...
Here's a part of the logcat But still not clear who's calling the Initializing a second time 02-20 10:36:44.228 29656 29733 I Unity :...
Is this a normal flow that the sandbox credentials are asked twice, back to back. StoreService.Initialize is called only once. Can it ends up in...
I have replaced our ad mediation from AdMob to AppLovin MAX, and 100% of this super frequent "GetParamCount" crashes aren't there anymore.
Where's the best place to report this? Device: HUAWEI ANA-NX9 OS: Android OS 10 / API-29 (HUAWEIANA-N29/102.0.0.300C432) Thank you!
I was profiling my memory and I saw that my Korean font was loaded even if my current game language wasn't Korean. It is set as a fallback for...
Hello, I was wondering if there's a safe way to delete unused shaders? I'm only using the Disc ones, and according to the Memory Profiler, pretty...
Hi, I have simple prefab containing a Light2D for an explosion FX. My objects are pooled and pre-loaded (instantiated). But the first time the...
Hello, I know that it has been almost 3 years since this has been posted, but did you find a solution for that? If you remember! I'm having...