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I believe my code was working correctly in version 2021.3.16, and I'm currently operating on 2021.3.18f1 NGO is on 1.2.0 and looks like it has...
I'm using NetworkVariableBase to set up an ItemContainer class for a networked inventory system, which means I'm using the WriteField, ReadField,...
I see you went with a slightly different approach, trying to convert as much into byte arrays as possible, which could circumvent some of the...
I'm trying to implement a NetworkDictionary, extending the NetworkVariableBase class. Obviously a dictionary should take in two generic types for...
Reviving this thread because Im currently looking for a solution to this too. Really strange that they don't at least have an option for...
I have a mesh which contains several simple billboard quads that I have gotten to rotate towards the camera using Shader Graph's vertex offsets....
What then would be the best way to calculate a proper LOD level in shader graph? I figure it must have something to do with the distance between...
Wow thanks for the super detailed reply. I'll try looking into these solutions. My actual goal was to make a modified triplanar shader which...
Is this not possible? I just tried it out and I was able to place a sub graph inside another sub graph. Are you perhaps trying to nest the same...
I have noticed that when a Sample Texture 2D node is supplied with UV coordinates that aren't situated directly next to it's neighbor, then the...
I've been getting the same sort of problem. Really hope it gets resolved.
Ok I guess I actually answered my own question. The problem wasn't with my nodes or my versions, it was the normal map itself. The rotational...
I'm using Unity 2019.2.0f1, and Lightweight RP version 6.9.1. I updated LWRP to try and fix it as well, thinking that might have been the problem,...
I'm trying to make a very simple Toon Shader with normal maps, starting from the Unlit Graph, and I've worked out transforming my normals to world...
Just downloaded 5.4 on the beta branch and that fixes the issue. So many thanks.
Ok, thank you SO much for that information. That did seem to be part of the problem, at least with the float interpolation. I'll be upgrading to...
Well Ive been able to make some pretty decent animations so far in their editor, but that's not really the point. Telling me to switch to a...
Yes, I am.
Im not using a rididbody yet. Its just gameobjects parented together into an armature. It's not like the object is falling over, the animation...
Bump? This is still really weird and unsolved.