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New Update 1.3 is now available. The latest update now allows to view custom editors, like my node editor (which is an additional add-on), and...
This is from my asset called Databrain. The latest update now allows to view custom editor, like my node editor (which is an additional add-on),...
Happy to announce my new asset: PathGrid PathGrid is a simple yet feature rich path/road system that allows you to create paths in a grid-like...
Yes that's an interesting idea. Definitely something to look into. Ha! I cheated a bit regarding the lines :D Those are actually IMGUI elements...
Thank you, happy to hear this! The graph has been completely made by myself from scratch with UIToolkit. No GraphView dependency. :) The rest of...
I'm happy to announce that a new update for the Logic - High Level Visual Scripting add-on has been released which includes new state machine...
Awesome, that's some good news! :)
I see, well thanks for the insights here with Odin. I don't use it myself so I've no experience in what they're really doing with the Unity...
I see, but it's not just Odin. There're many, many, many other assets out there using IMGUI. It's rather Unity that should provide a solution...
This is absurd. It should rather be the other way around, supporting the new system and have a fallback for the old IMGUI. Yes there's a switch in...
Here's an example: First image shows that the default inspector is rendered with the new UIToolkit. The property drawer is displayed correctly:...
Hello, so I ran into an issue which doesn't make much sense to me. I've made an asset which uses the new UIToolkit to draw a custom property...
Hi everyone! I'm happy to announce my latest asset: [IMG] Website Asset-Store Here's the official description from the asset store: Databrain...
I have the exact same issue on a PC. Unity 2022.2. Only happens in builds not in the editor.
Happy to share my latest project I've been working on. It'll be a new asset for the AssetStore and is called Databrain. I made it completely from...
Hello and happy new year! :) I'm the developer of Flowreactor. I apologize for not being very active. This is due to a lot of personal life...
It's hard to tell without seeing your code (saveLoadScript.cs & DataScript.cs) But in general its important to load the data before you can use...
Hi! Yes it is possible to create semi-procedural levels thanks to the layer system. Let me explain this a bit more: So for example you can create...
As a version 2 user you can upgrade to version 3 for a special price. You can also still download version 2 from the package manager. Version 3...
Yes this asset is still supported! In fact, we've released version 3! Which is a complete rewrite from scratch with lots of improvements and new...