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I wasn't sure where to post, thanks for moving it to the right place : )
Hi, So I'm trying to have 2 camera and both of them need to have their own UI, so I created 2 canvas and changed the value assigned in "Target...
Hi, I have a Unity project where I want some AI to fall from a cliff, I managed to do it but when it happens they go through the floor. I think...
Hi, I made a 2D map with a Tilemap Collider 2D and a Composite Collider 2D, since my tiles are 32x32 I changed the grid size. But when I do that...
Hey, It's been a long time ago so I'm not really sure anymore. When you build for Linux there should be an option "Headless", you just have to...
Hi, Sorry for the late reply, So my NetworkManager look like that: https://gyazo.com/66cc68f0a33fa7783c6dd531ab49bc92 And here's its script:...
I have 2 clients and one of them is the server. And, what do you mean by "checking if my player have a collider attached to it" ? In fact, I don't...
Hi, I have a button in my program who is suppose to launch this script: public void StartHostS() { singleton.networkPort = port;...
The AssignClientAuthority thing wasn't working well, but I found a solution (even if it's a bit dirty) On my player script: [Command] void...
Hi, Thanks for your answer, but how can I give authority to a client ? There is a little check box "Local Player Authority" but it doesn't change...
Hi, I'm sorry I know this was post many time but I still don't understand how it's working. I have a game where a client host the game and the...
Hi, I noticed this thread: https://forum.unity3d.com/threads/request-show-log-warning-errors-in-headless-mode-when-running-from-terminal.379758/...
Oh, I forgot the headless player thing, sorry... Well, it's solved now, thanks for your help.
Hi, I had to make a program having a server and some clients, so I took a VPS at OVH and I now have it. It's on Ubuntu 16.04 and I'm using SSH to...
Sorry, I found the solution and I forgot to say it. As Joe-Censored said, it was only a problem of firewall.....
Wouldn't it be a problem only if someone was trying to connect using my remote ip ?
Hi, I made a client and a server communicating with TCP socket. I can connect on it on my computer using my local IP (192.168.1.19) without any...
I have the same problem trying to use Mesh.CombineMesh(): //Code cubeObjects = new GameObject[arrCube.Count]; combine = new...
I'll check that, thanks :).
Hi, I wanted to know if there was a way to create a 3D object from coordinates ? I'm generating islands using the Perlin Noise, but for doing...