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Sorry about that! We've just deployed updated certificates. Should be ok now. Gmail marked our reminder e-mail as spam -_-
No worries. I'm glad it works! Sorry for not noticing that earlier. Not working with Unity daily has its consequences -_- Cheers! Piotr
Hey @Oshigawa , How did you measure GC allocation? Did you run the scene directly in the editor or did you connect the profiler to the build app?...
Thanks!
Which renderer are you using? I will try to work around it somehow.
Posting an update: There are more incompatibilities than I first expected :/ Currently, I'm trying to bring fonts subsystem to work. It's not a...
That's correct!
[ATTACH] It may get a little tricky which script was used in each prefab ;-)
e.g. new asset store tools are scanning for missing references in prefabs and marking those as errors. Quite a useful tool, but I need to fix it...
There are some new approval policies. Being said, I need to modify more things that I originally planned to. Please PM me whoever needs the new...
Yeah, sorry guys. I've been going through some rough life events recently :/ It's better now, though. I already did the change in my repository!...
Could you please share me your crash log or the details how to reproduce it? I will take care of it :-)
Hi @TheDreamEXE , Sorry for the late response. Can you pack and send me a piece of your project as a private message? I would like to look into...
Is it possible that you can send me a reproduction case as a Unity project? It should be possible. Please let me know if the solution suggested...
Hey there, 1. Do you see any errors maybe? Typically this warning comes in pair with an error. 2. I'm not 100% sure yet, but if it does the same...
Hi, It's possible to some extent. It can be done with having two bars one on another with opposite fill direction settings. Then make sure that...
Hi! Please replace SpawnEnergyBarWithSpawner.cs file with the one attached. It will break the network instantiate feature, but at least it should...
@FunkyBuddha It seems like some kind of conflict. Do you have two copies of Energy Bar Toolkit in your project by any chance? Please try removing...
@Zittacheng Ouch! Please replace Energy Bar Toolkit/Script/MadGameObjectDestroy.cs with the file attached. I'm releasing the patch right now.
Hey, just released a new version! I'm sorry that it took so long. I had to outsource it to a friend since there were more things to fix and I'm...