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Hello everyone! I have a problem with my post process and SSR in my scene. When i change camera (activation/desactivation) the water (who have...
thanks i will try it :)
Hello everyone! I'm wondering how can i change a float every X seconds in vfx graph but without programming, only in vfx graph using node. I want...
Wow thank you @OrsonFavrel it's perfect :D I just have a last question, i had a block "orient along velocity" but my particle mesh sometimes are...
Hello everyone, I'm a little bit new in vfx graph and i want to make a birds boid in vfx graph, but... i don't really know how to do :) I know...
yeah but no, well... i don't convert it to shader graph
Thanks it's seem doesn't work in HDRP but i'll try to convert :)
[ATTACH] [ATTACH] I try to convert your script into shader graph but i don't have your effect:( EDIT: i try to use a custom function for add...
oh yes ok! and radius is a float? (the radius of sphere?)
Thanks it looks great! I just don't understand how it can take the sphere pos? however very cool thank you!
yeah it's on 3D object so 3D ripple (i think? :) )
Thank you for your answers! in fact i don't want similar activation effect, just give a X/Y in shader and the ripple effect start at this...
Hello everyone! I'm new in shadergraph/vfx graph and i want to achieve a hit point shader(vfx?). Like a colored (red) shockwave who start from...
Oh ok i thought that projector can mix between 2 surface with different angle, thanks! And i wonder, is it possible to avoid the bad cut effect...
Hello everyone! I want to have a crosshair on floor and wall in my game but when i put the crosshair between wall and ground you can see (in the...
hello everyone! I need yout help :) i'm in learn of shader graph / amplify (in fact i'm more in amplify than shader ghraph) and i want to know...
Hello everyone, Is it a way to blend two timeline? let me explain, i want to blend and have a nice transition between Timeline01 and Timeline02....
it was only test, i do something else fianlly... sorry :/
nope sorry :(
Update: when i convert the rotation with quaternion, i got some good value but not so much (and for position i don't know)