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Hey @caosdoar and @AcidArrow, Just a quick update: New light modes are now released in 5.6.0b2, you can download it from here:...
Hey @Shizola, Have you actually tried to deploy the build to your target device? There is a known issue in Unity that emulation for mobile...
The issue is identified and it's being investigated. I'll also post an update here when we have more news. Thanks for providing information!
Hi @camel82106 and @hoesterey, While we're working on the fix, you can alternatively use a workaround solution. You can initially clear the baked...
Hey @Berenger, Have you assigned custom lightmap parameters to your objects? If not, can you try what @aliyeredon2 suggested, generate lightmap...
Hey @camel82106, There is a known issue with additive scene loading and light probes. Basically, light probes data overwrites the lighting data...
Hey @Griffo, I think it's now fair to say that the lightmapper is rendering the output as intended :) I hope this resolves your issue. Feel free...
Hey @Griffo, Well, then it's definitely related to your lighting settings. It's not expected to see the same result after building the lighting....
Hey @Griffo, This issue could be related to many things. Are you using legacy shaders for your object? Have you upgraded from 5.4, or have you...
Hi @EvDave, After checking your scene, we realized that the boxes don't read each other in the systems. However, after marking both of your...
I will investigate this. Doing our best to get it ready for 5.6 :)
Hey @Mario_Sabogal First of all, you need to provide more information. Which version of Unity are you using? It also seems that game objects...
Hey, "Conversations" system is the correct way to reach us. I replied to you privately. So FYI, this dark output was a result of a recent change...
Hi @CMTheo, May I ask if you are deploying your build to iOS? We have a known issue with incorrect rendering of light maps with decoded RGB on...
@aliyeredon2 may I ask in which version of Unity you encountered the crash and freeze issues? Also, even though it shouldn't be necessary, please...
Hi @Eudaimonium I have tried to send you a PM but apparently, you have turned off private messages, or perhaps you blocked me? :) Anyway, as you...
Hi @Eudaimonium, Sorry to hear that you encountered such issues in 5.5 beta. There are some known issues about lighting that are being addressed...
Hey @Ortath! Fortunately, it is an easy problem to fix. It is expected that when you open an old project in a new Unity version, the console log...
It's based on 5.4.0f3
If you can provide the project files, then I'm sure we can investigate it more in detail. But right now it's hard to tell what is exactly going on...