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Hey @CDF Thanks for reporting this issue, apparently we regressed in 2018.2.0b10 and didn't catch it. We've now reported it and will provide a...
We followed up this issue with @jjejj87 and after a more thorough investigation, we realized that the problem was with realtime lightmap UVs that...
Hello @jjejj87 It's really hard to tell anything without seeing your actual scene setup. Can you perhaps share a small reproducible project with...
Hi @TheArchitect7 This problem occurs due to filtering. The bug is fixed in latest 2017.3 (which is 2017.4 now) and 2018.1 though. Let us know...
Hi @Reanimate_L The actual reason why RadeonRays.dll is already there is no secret. We can be totally transparent about it. When developers are...
Hi @adpok We created a bug report for this case to track it and soon, a public link will be available so you can vote if you want:...
Hi @adamz, I think those are the biasing settings in the Directional light and settings have been "reverted" to default in latest 2018.1. Can you...
Hey @nastalski I've just tried to reproduce this problem using 2018.1.0f1 but failed to do so. I can see that the lightmap static GameObjects...
Hey everyone, Just wanted to tell that we processed @Peter77's bug and we'll address it very soon for 2018.2. Thank you for reporting the issue...
Glad to hear that it resolves the issue ;)
Hey @TooManySugar You observe this problem because Lighting Tutorial project uses an old version of Post Processing stack (i.e. fog effect is to...
I'm not entirely sure if I follow. Can you perhaps share a small reproducible project with us? Thanks
Hey @Peter77 Currently, this is the intended behaviour in 2018.2 to avoid further conflicts regarding lighting settings while loading scenes...
Hey @SoloChristian So @Daemonhahn and @slime73 have rightfully pointed out that shadow issue is related to your biasing settings and this issue...
Hey @jjzpgg Please check my message above. The issue is not fixed in 2017.3.0f3. Please try the latest patch from the link I sent above. Thank...
Hi @AlClar1ty and @ LazyPeach We never managed to backport the fix to 2017.2. Please download the latest version of 2017.3 from Patch Releases:...
No problem, glad to be able to help :)
Hey @TooManySugar, I've reviewed your project and realized that there are some issues regarding the lighting setup. I'll try to explain and...
Hey @Foriero ! I don't know which version of Unity you're using but please go to Window > Lighting > Settings and disable both Realtime GI and...
Realtime GI for VR is overkill, if the scene is subtle, either use baked indirect mixed mode (where indirect is baked only and direct is still...