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Hi! Quick update, Burst 1.6.0-pre.4 fixed my issue! Thanks for looking into it.
I submitted the repro setup in my GitHub repo as well if you want to try, it's now using 2020.3.13f1. If you set up the game view to a 10x10...
I ended up adding a ton of Debug.Logs to understand what's going on in the simplest reproduction case I could find, and found something...
Thanks for the quick response! Enabling "Native Debug Mode Complation" and defining Debug = true in the [BurstCompile] attribute has no effect, I...
Hi! I'm working on a raytracer toy project which uses Burst-compiled jobs, and as part of that I wrote a stackalloc-only linked list (used here...
Alternatively, is there a way to disable cache server upload and download for specific asset types? Since prefabs are always causing this issue...
Thanks for the response! 1. No, this happens to several different asset paths. The one thing that's common is that it's always prefabs, and it's...
We have been using an Accelerator instance in our local network for the past few months, currently running version v1.0.909+g1e7dfa1. Our Unity...
I just hit the issue where the method you described @ViniciusGraciano worked well in 2018.4 but stopped working in 2019.4 :( If you found a...
Update on my issue, it looks like just touching the UnityEngine.XR.ARKit assembly by doing a typeof() on any type inside it will load the assembly...
Hi again, I'm trying this method in another project just now, and XRSessionSubsystem.GetNativePtr() is returning null on iOS within a working...
Awesome, that worked! For now I'm just defining the struct like you posted, I'll update with the official header once it's out. Thanks for the help!
Thanks for the quick response! Turns out my rotation job was at fault... I was rotating from the origin point (0, 0) of the pixel locations, such...
As I understand, the official way to do computer vision with ARFoundation is to use the mechanisms described in "Accessing the Camera Image on the...
(update : this was not ARFoundation's fault, a job system operation I did on the buffer made it crash based on screen orientation... move along,...
That was it! Turning Graphics Jobs off fixed everything. Thanks a lot :)
Same here (black screen with the AR_ERROR_MISSING_GL_CONTEXT error spam) in 2018.3.0b9 using the SampleLWRPScene of the arfoundation-samples Git...
I couldn't get it to work either, so I submitted an issue here : https://github.com/Unity-Technologies/arfoundation-samples/issues/17
I'm trying to add a custom context menu using editor scripting that only really makes sense when viewing the navmesh, so when the Navigation tab...
Hello, There's a lot of variables in this issue, but I figured asking in the forums was worth a shot. I'm on a Boot Camp Win7-64 install on a...