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Great. I appreciate the awesome advice! I will refactor all that logic again in the near future because I don't like the current, now-working...
Since all the classes in question were instances of an abstract base class, I just put a method for executing these behaviors in the base class,...
Yeah I tried that one. Unfortunately didn't help. I put it in a try catch just in case it wasn't implemented.
I have a list of IEnumerators and I run it more than once on demand: public List<IEnumerator> myListOfIEnumerators = new...
Just a note, I've seen this complaint at least 2 times before in the forums, and in both cases, it turned out to be circumstantial that it seemed...
For anyone else that runs into this. Several things went wrong here, with the primary problem being me of course. 1) My credit card on file was...
Updated!
I am considering switching to GODOT for my next game because of this issue alone. It is a way bigger issue than it seems at first glance.
My account on PlasticSCM, associated with this Unity account, just had its organization and repo entirely deleted... What the heck is going on?...
I haven't tried it with Unity 6. As soon as a near-final preview version is ready (second half of this year), I will definitely try it out and...
For me, I had a degree in biology but decided I wanted to be a game dev. I started by getting a job as a minimum wage manual QA tester. Then, I...
So I am using Easy Save 3 for all of my game saving needs. But I am running into transient issues with it. Sometimes, it just doesn't seem to save...
The only one that I know of that supports both #1 and #2 is Trilleon. Trilleon satisfies #1, #2, and #3. But you will need to download the source...
The tough part is getting your first few gigs. You won't see a ton of requests until you get your first few positive reviews from the few...
It just means you removed or disabled the Mask component on the parent of the scrollable content. A mask hides overflow content outside of the...
Not sure I understand the sarcasm. Companies can lose large amounts of money, and it might not be a good idea to spend 1.5 billion when you don't...
Fair enough. But you'd think they'd avoid the misconceptions. Though I've heard they are financially struggling. Tons of movie flops. Streaming...
I thought Disney was struggling financially. They had a lot of layoffs recently. :confused:
I will always use the engine that I think is the best for making my game. Whenever that is Unity, I will use Unity without a single regret. For...
I never disagreed with you...? All I said was "here's what the source of the problem is". It wasn't an attack on anyone. I didn't disagree with...