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[IMG] Notice the little green line between the circumference and the center of the circle.
Problem I make my own layout and save it. Next time I load the layout, the relative sizes of the windows are not correct. Every window is...
Sometimes, I find the need to reference a game object that contains a script with a Class1 In the script that references this object should I...
That doesn't actually solve the problem of making this work for multiple fields in an efficient way, but it's a good idea.
So you mean having UIComponent class that has public Text[], and adds a ChangeScoreText function to the public GameObject's ScoreChange event?
That's a good idea, but then again, are you going to create a `LevelTextUpdater`, `CoinsTextUpdater`, `GemsTextUpdater`, etc..? I don't think...
And then in my Object Manager, how would I keep a reference to all my active UI objects? Tags? Names? A public array for each LabelText, GemsText,...
I find myself struggling with updating the UI in an efficient way. Say I have a class Game Controller that I use to keep track of my player...
You could always change the color of the Sprite Renderer, using the same sprites.
Fixed the problem, for anyone who has it, here is the real solution: Use [HideInInspector] for every variable you want to change (it also...
I have three scripts: Singleton<T>, MapManager and MapManagerEditor When I make changes in the *MapManager* script component, after I click to go...