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whats up,man? no activity since July!
hi i try demo of B2M with substance player. if i buy it , can i export the textures without watermaks? i may need those textures as im used to....
Hi Matt please tell me if your relief shader supports shadows as that was the problem with Fabio´s implementation Thread!
hey man thanks a lot! i may take some time before i can put the thing ready.
hi Stec i visited your site/blog why is it named .vacau insted of .worldpress? congrats on your progress with Walker Brothers are they mainly...
thanks again Stec do you have a site or a blog? how would it be with a site?
thanks Stec,but having a .blogspot.com ,whats the host provider?
hi there after building a level in unity,how can we make it playable in a blog,or a site? i dont have a site yet,but i have a blog and it just...
if its possible, but we have to pay,why there is not already in Asset Store?
buyied!next please?
i like it keep posting
thankx but cant find the link
ok,i downloaded your RNMExample.unitypackage to have a look. please tell me:as i havent buy the shaders yet,they are not in the package imported...
its in Colaboration/free shaders
Slin relief shader for 2.6 was nice too. these one(policarpo by Applemotion) is complex to produce the maps,i think,and dont have shadows,i think....
thanks Man!
Hi ive notice now instead of one normalmap with alpha height map,these shaders use one normalmap and one heightmap marked (A).the documentation...
hi i notice the unity paralax shader has changed presentation and now has two slots(one for normalmap and the other for for heightmapA)like the...
thanks but not sure the gpu_reliefmap_preprocess.sln works on mac it opens with mono developer but its too much for a poor little artist like me...
please do it! thanks i think this is very important