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Just to clarify, set the Mask Image Color Alpha to 1 (out of 255)
Did you do it for all 3 targets? (Especially UnityFramework)
Same issue EDIT: Found a temporary fix - In Xcode, select the first target -> Go to Build settings -> Search for 'versioning' -> Set 'Marketing...
Time to buy some put options on Unity stock
Tried building again and the problem went away for me.
I'm getting the same error. Did you find a solution?
Updated the above script to automatically add local TextMeshProUGUI.font dynamic event to OnUpdateAsset UnityEvent. File name should be...
The laptop is ROG Zephyrus M GU502GW and from what I've read it does support dual channel memory, I'll just have to spend an extra 100 bucks on a...
Just found out my new gaming laptop came with 1x16 GB RAM (2666 MHz) with 1 empty slot so it is possible to upgrade it to dual channel by...
Thanks for the answer to my inquiry. The exported textures are in fact, marked as read/write ready and quality mode is full but I'm still...
Hi, After exporting fur data in the Xfur_Painter scene, exiting the play mode and assigning the two png's mask and groom in fur data 0 and fur...
Since I'm using DoozyUI 2.9.4 UI Notification system, as far as I can tell this is how it works: Notification container is instantiated with a...
Hi, New to Odin, I saw a video about Odin that showed an object placement demo scene. That looked really useful and I figured I can probably use...
It did start with a scale of 0, changed it to 0.01 and the problem appears to be fixed :)
Yes, I'm changing the scale/position of the parent container. I tried but I can't reproduce this behavior in another project. (The current project...
Windows 10, Unity 2019.1.4f1, TMP package manager v2.0.1 & v2.0.0, doozyUI v2.9.4 [ATTACH] [ATTACH] The bug occurs in play mode on instantiated...
[ATTACH] Is there a way I can make that file menu bar dark as well? It really stands out.
Sadly no, I shifted away from LWRP. Interestingly enough, I was also testing on a OnePlus 5. Guess we're gonna have to wait for someone from Unity...
I'm using Unity 2018.3.9f1 Steps to reproduce: Create a new LWRP Project. Switch Platform to Android. Add open scene (Sample Scene) in build...
I'm facing the same problem, every time I restart Unity, it can't detect android module. I have to reinstall the android module by running...