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similar problem here. '§' character is not being recognised when reading from text file. however if i type that character in unity text manually,...
this worked form me too.
this worked for me. but i had to untick both template options again to make it work.
thanks, didn't know that. the package manager window didn't show any updates. it all works now.
I'm looking for something like this too. Edit: ok i found few things. IEnumerator GetAssetBundle() { UnityWebRequest www =...
thanks
any updates? i'm having problem in 1.16.19. i tried releaseing both handle and gameobject but texture still remains in memory. objects are being...
I have redmi note 8 pro device which is supported by AR Core. I can run AR builds properly when installing apk directly. But when i upload it to...
how do we call GetDownloadSizeAsync on addressables with more than 1 label? Edit: nevermind. found the answer. load the locations first using var...
has anyone tried this on Universal Render Pipeline?
Happens to me when loading SpriteAtlas by reference. but if i use key instead of reference to load SpriteAtlas, it works. Another problem is,...
i'm stuck too. remote update is not showing up on build version but it shows up on editor mode(while selecting "use existing build"). also when i...
thanks. this works for me.
hello guys, i was playing around with project tiny. i uploaded one of the sample to my website in order to test and i'm getting very bad fps. if i...
same here.
found the solution. had to record prefab modification too. UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(GetComponent<Text>());
hi, i'm having same problem too. i created a simple UI Text and changed it's text from context menu and it worked without any problem. when i...
another workaround if you guys are interested. implement OnPointerDown and OnPointerUp and use a bool variable to see if the value change event is...