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Never mind. I finally figured this out. I guess I just didn't understand how to read the Events timeline. I had to click the little keyframe (or...
Thanks for the response. Yeah, I was thinking something like that could work. I don't personally know how to do that at this point in time, but I...
This is maybe a weirdly specific question, but I'm just starting to try to understand animations and I actually like a lot the walking and running...
This may be a bizarre question, but is there some way to create a NavMeshModifier Volume whose shape would be defined by a spline? If not, I guess...
Thanks for the suggestion. To be honest, I need to study up on splines (and many other things), because I could see them being pretty useful for...
Oh, awesome. Thank you. I'll give it a try next time I'm making edits to that system. It was a minor thing, but it drove me a little crazy the...
Never mind. I figured it out. I had to flag the objects as dirty before exiting runtime in the editor. EditorUtility.SetDirty( [object that I...
Oh, that's fascinating. I didn't know about those tools. Thanks! My terrain is probably going to be fairly massive, but I think for longer roads,...
Ah, I get it. Well, it helped me with what I am doing in the editor, so it's still appreciated. For storing actual game data that's meant to be...
Well, of course I've read this page, and I think I understand all of this, but all of the examples I've seen have been with regard to scenes built...
This must have been something they added over the past couple of years, because this definitely works in runtime right now. Thanks to @Partel-Lang...
This is probably an idiosyncratic need, but I spent way too much time already on trying to figure this out, so I may as well ask. On a Foldout,...
So I'm guessing if you want to simulate NPCs preferring roads, you have to painstakingly create waypoints along routes you think they should take...
I might be missing something extremely easy. If I've got a hilly terrain, say (see the attached screenshot), with a more level path through part...
Thanks! I eventually figured it out, myself, after reading a bit more. And it makes sense.
Got it. Well (and after more research), I think I'll just work out a custom solution, then, as there doesn't appear to be a clever, built-in way...
I'm a bit confused by what the InstanceID is. The documentation says it "changes between player runtime and editor sessions" and "isn't reliable"...
I may be overthinking this or underthinking it. I don't know. I just started fiddling around with a squad-based game. Basically, anything that...