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Just here to report the same unoptimized problem under 2019.3.4f1 with the default scene over URP and building for Android. I don't know if can...
It was an easy trick to try, so I gave it a shot. But as I expected, it didn't offer any good results. I still have thousands of shader variants...
I notice more frequently since a few updates (both Unity & Asset) that the background removal fail randomly. Nearly all the screen get visible....
Thanks for the tips Roumenf. I will look at the Mesh Visualizer option and seek for a fast & reliable way to estimate each 3D Points motion vectors.
Nice ! Courage :-) What I mean by Vector Field is getting the Vector of every Point Cloud from the user perspective (or at the very least from...
Hi Roumenf Confirmed ! Everything works fine again in Unity 2017.2.0f1 :-) Is there any way to retrieve a vector field from a Kinect user ? I...
Hi Roumenf Still present in 2017.2.0b8, GUI Texture seems to be deprecated in the last 2017.2.0b9. The component is still available but...
Since we're not only making games, we already own a Team Foundation Server with unlimited repository space. Currently, I guess Collaborate does...
So true ! I read some of us talking about the need for details and elements from categories other than Sci-Fi or Fantasy. I must admit that, as...
Oh by the way, Surforge (v 1.0.2) editor doesn't work quite well in "Linear Color Space" mode (Unity 5.4.4f1). Everything turns darker in this...
Just pop-in to let you know that we encourage you in your work and bought an early license. Since we do not focus on Sci-Fi or Celtic fantasy...
Thanks for the reply ! Indeed, I need to display background remove with overlay joints but also a skinned mesh (and eventually a mesh visualizer,...
Hi Thanks for the reply. Allow me to rephrase my problem : I got various effects attached to each user. Some that only need pivot points to work...
Hi Rumen, First of all, thanks a lot for this asset that helped me to show a quick POC for our interactive wall project. I'm trying to achieve...