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I am just using a flag for now to detect if another collision happened with the same ball, but would like to know a better solution.
Hi, I have a Brick breaker type of game in which all 'bricks' have a Collider2D component. When a ball collides with a brick i want to disable...
Hello, i am using NavMeshPlus in my game. Does Navigation Surface work with spritesheets? I am using NGUI sprites for the NavMesh agent and i get...
I tried adding Rigidbody2D to all the colliding objects and then moved them by changing the velocity or adding force instead of modifying the...
Thanks a lot. This seems to have solved the collision bypassing. Also thanking everyone else for your help.
I tried adding RigidBody2D to all my colliding bodies but didnt make any difference with the collisions.
Hello, I am facing this issue where objects are passing through colliders about 10% of the time. My colliding objects are dynamic bodies. Some...
Hi, this has been asked before https://forum.unity.com/threads/how-to-get-detect-home-button-press.89198/ but the solution doesnt seem to work....
Sorry for resurrecting old thread. But OnApplicationPause() is not getting triggered on Home button press. The app continues to run in the...
Hello, Upon trying to create sprite sheet, using libraries like NGUI or MadPiexelManager, I am getting this error: ArgumentException:...
Thanks! It looks good now. I think this is a better option than using transforms.
Hi, I am using parallax images and moving them horizontally, aligned one after the other and then cycle. The code is pretty simple. In Update:...
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I removed the Destroy(gameobject) function in Awake() but that didn't make any difference. Like mentioned in other similar threads is it the...
I am using Consumable products. This is how my purchase script looks like: public class IAPManager : MonoBehaviour, IStoreListener { public...
Hi, I am alpha testing my game with Google play transactions on Android phone. When I make a purchase the processpurchase callback function is...
Hello, were you able to solve the problem with collisions? If yes then please share your solution. I have the exact same problem. Thanks.
Hello, I have a NGUI sprite, NGUI label and Rigidbody component attached to my gameobject. When I apply force to the rigidbody of my gameobject,...
I have my collision sound files in WAV format. I have set up the volume for all the sounds in Audio Source. I play the sound file using...
I have another issue with the same scenario i.e. ball hitting in between two bricks. I have BoxCollider2D attached to all bricks and a...