A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm writing some tutorials on this right now on YouTube. The mesh library section is where your answer is but you'll probably have to take the...
jungleafx wrote -- i have some smaller fun ideas(incuding cube and hexagonal landscape where rooms will work as biom origins and tilemap...
I know this is old but I wrote a tutorial on this on Youtube, the code is no longer available. You should be able to follow along though in the...
I'm on 2019.3.9f1 and 2020.2.1f1 and neither of these show AvatarBuilder.BuildHumanAvatar as being deprecated. Is this still in the future or was...
Yoreki, Thanks for the quick reply. It's the standard memory leak error message and Persistent isn't allowed for a function or method level...
I have a job that I've been using for some time without any memory leaks. Today I received a random memory leak message so I wanted to make sure...
A more recent method that will cause the prefab to be marked to be marked is dirty is...
I guess that is java? I don't have a sceneView.Repaint() only SceneView.RepaintAll(), which doesn't do the trick for me. I created a custom simple...
You will have to loop through the vectors in your object. Below is some code I came up with by accident when I was looking for it :) I wrote it...
I've been working on this for some time and it's driving me nuts. I am trying to render to a texture through GL in the editor. I have no problem...
Having the same problem without using GrabTexture with both blit and drawtexture. You can use a single pass but of course I want all passes to...
I need it to recreate the hierarchy. When a EnumField changes, a large number of the other fields that are in a Propertydrawer are changed, some...
I've searched but honestly I couldn't think of what to search for :) I have a few VisualElement based editors and drawers and I've come to a point...
but it does allow more options for instances toggle.RegisterCallback<ChangeEvent<bool>>(x => { Method0(some key); Method1(some other...
I've went through the tutorials and examples in the documentation and in the tutorials. I'm loading the editor window from an inspector element (I...
Thanks! I think I'll start off with the wireframe idea. I want to create a non ramp toon shader to produce a more looney tunes style cartoon than...
I tried a few searches before asking this question but came back with nothing. In a surface shader preferably, is it possible to get the size and...
When I asked this question in 2016, that was not the answer. I can't tell you why 3 years latter but I do remember trying that.
I'm working with the editor and for sometime Handles.Slider appeared to be obeying the snap settings. It's not. So I tried to get the snap...
Ok, I'm kind of going nuts here. I've tried multiple ways to apply a material to a RenderTexture via either Blit or DrawTexture, both methods fail...