A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for the detailed series of answers. I understood where I made a mistake. As expected, I took the wrong files to get AssetBundleManifest,...
Using the function manifestBundle.LoadAllAssets (), we get an array that contains only compressed GameObject. There is no AssetBundleManifest...
I'm interested in getting the manifest file at run time by downloading the file from the server. But I can’t even download it from the device’s...
Yes, right, but I have a problem with lines earlier, when getting AssetBundleManifest (LoadAsset returns null). AssetBundle manifestBundle =...
Do you have a working example of using AssetBundleManifest.GetAssetBundleHash in order to get Hash? Could you, please, show this example to me?...
@pahe WWW.LoadFromCacheOrDownload TO BE DEPRECATED (Use UnityWebRequest) https://docs.unity3d.com/Manual/AssetBundles-Native.html Following the...
Hello guys. I want to ask it to you, because I haven’t found working examples on the internet. I’m also interested in AssetBundle’s hash which is...
I have this link in my post, if you haven’t noticed. I need a clear explanation of how to implement these variables.
I In my application, I arranged the notifications call as follows: using LocalNotification = UnityEngine.iOS.LocalNotification; using...
After building I receive the main file and the manifest file. In order to check cache and the updated bundle loading I have to indicate hash of...
Following the instructions on the official site https://docs.unity3d.com/ScriptReference/Caching.html I fail to get AssetBundleManifest neither...