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In case anyone wonders, I found the answer: If you want Visual Studio to BREAK (through an exception) on a Unity assertion (e.g....
As the title says, everything is configured properly, and I can put breakpoints and attach to Unity etc. The issue is that when trying to use...
Hi! I'm probably missing something trivial here, but I can't seem to get Visual Studio to break on AssertionException raised by assertions. I can...
Wow; sorry for necroing the thread but I just ran into this and wanted to highlight how weird (and potentially useful) that is. To summarize and...
This helped me, thank you! :)
Re-bump 2021; this looks like a pretty common case, any documentation or tips would be appreciated! In my case, I'm wondering if I really need to...
GORGEOUS! Thank you for the quick response!!! :)
Hi! As the title says, I attached a skybox component with a material to my main camera and it's showing up in the Game View, but unfortunately I...
Help! I just got the package, imported it into 2020.3LTS, and with just a simple directional light, every planet looks completely overblown:...
Ah ok, it's straight up hardcoding the version in the manifest.json in the project. Upon reloading, Unity auto-installed it. I was a bit worried...
Using 2020LTS, not seeing 1.1.1 in the package manager either. What is this "manifest" I need to edit? And what exactly should I add? Hopefully...
Despite googling I can't seem to locate an explanation for all the built-in layers: What is their purpose? (water?!) What happens if we misuse...
Hi! A bit of a noob question here, but it's good to ask early in the workflow: What's the best way to create/author/handle multiple screens (e.g....
Hi! This issue, which should be easy to fix, is still happening in the latest update of LTS, even if it has been reported for the 2021.3 version:...
If anyone from the future ever wonders: the issue with the initial post by Pagefile is that it was missing "void" in the method definitions.