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With the background concept: a determined behaviour is very important in turn-sync network game. All client just synchronized their operate...
hi,I'm not care about the real order but a determined order in all clients. Is it also not promised?
fix: Other resource: 1. this thread show a simple explain why not define order....
Hi, I'm creating a network game where need to ensure all clients init gameobject's init method (Awake and Start) with same order in a scene. The...
Hi, here is bug which encounter at 5.3 version, also occurred at my current version 5.4.0b20. Complete example at...