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Actually, I was able to make it work with CommandBuffers. There is a problem though, I am trying to get ambient light through ShadeSH9 function in...
Any updates on this?
Hello everyone, I've been writing a custom surface shader for GPU particles, using StructuredBuffer. The points get rendered just like I need,...
Realistic Light Effects 1.1 Update Is Now Live Get It Now For Only $4.99 For A Limited Time Period! [IMG] [IMG] NEW With 1.1 Update: *New...
Realistic Light Effects 1.1 Update Is Now Live Get It Now For Only $4.99 For A Limited Time Period! [IMG] Effects Trailer (Old, New...
$9 ---> $4.99! It's been a while since " Realistic Lighting Effects " was released on Unity Asset Store. To celebrate an event, we decided to...
Hi everyone! In a few days, our "Transform Animator" editor extension will be out on market and we would love to tell you about it! [IMG]...
Input.GetAxis function returns a value between -1 and 1, in other words, delta movement. The value "Pitch" is not what you need to clamp. You need...
Yes, it would be cool to work on a node editor. We noted your request :) . However, in the meantime you can achieve what you are talking about...
We are glad to announce the release of Image Editor Pro On Unity Asset Store. [IMG] [IMG] Image Editor Pro greatly increases your development...
We, Dream Reaper Studios, are announcing the release of Realistic Lighting Effects on Unity Asset Store. The package includes 6 different...
Exactly. What you are talking about, different kinds of channel packing, is one of the main reasons why I am making this. I always do things like...
Hi, I am Burak Taban and I am developing a mini image editor inside Unity, to speed up texture creation and experimentation process. The most...