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Hey all, I've got an Editor Window that serves as a sort of message log in my project. It's generic and there are multiple ways to populate it...
Bump, still having this issue, any idea what's going on here?
Hey all, I'm working on a 2d application and am noticing a discrepancy between scene-sampling in editor view and game-view. My shader is a sprite...
Hey all. I'm having an issue with a tool that I wrote - a sort of Scriptable Object wizard that takes user input and spits out a Scriptable...
Done. I agree 100%. As excited as I am for all the SRP content, my only option has been to completely avoid it until it's finished.
That’s unfortunate to hear. Does the situation change if you start poking around with Scriprable Render pipelines? Something like rendering the...
Hey all. I'm trying to brainstorm something, but I really don't know how I would begin to program something like this and would love some insight...
Bumping, still no solution :(
Hey guys! I'm messing around with NavMesh, specifically trying to make an RTS or tactical style movement system where it draws a path from the...
How is it possible to do 4 samples per pixel if there are 16 textures? Wouldn't that mean 12 textures just don't get used? Or am I missing some...
I am planning on putting my engine on the asset store though, and I'm not sure I would feel right if I used someone elses product in my package....
Neat! I will check this out this evening to see if it’s combatible with my engine. Thanks!
Hey all, I'm working on a Terrain system/shader that will use vertex color to blend between multiple texture sets. My texture setup is as...
Awesome, thanks guys!
Hadn't considered the cubemap idea - that could definitely work! The question is, can I set cubemaps globally the same way I set textures...
Hey guys, I've been working with shaders for a little bit now but I'm trying to do something a little odd. This talk...
bump
Hey guys, I am trying to set up a character customization system inside of Unity, and I am swapping between a few different skinned meshes for the...