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Thanks to both of you. SF_FrankvHoof's suggestion worked. I had tried that before but must have been using grass.transform.up instead of the...
Kinda new to Unity and the math used here. I'm trying to apply a grass prefab parallel to the terrain mesh (on the vertices) while adding a...
Didn't see it mentioned in here, but I wonder what it would take to save changed to an infinite map (chopped trees, holes dug, ect...), and reload...