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I found these in the console logs. Maybe when it tries to install, it fails and just deletes the file for some reason? Error expanding...
Hey all! I have a project on bitbucket and have been working on my PC for a while, but recently set up Sourcetree on my Mac so I can work on my...
I'm making a project where you can clear a field by harvesting it with a collider. My solution right now is thousands of single grass blade meshes...
Hey there! Can this be used for something like grass? If so, is there support to 'cut' a piece of hair and remove it from the scene if it came in...
I'm following this tutorial and ran into something I wasn't sure of the answer to....
I've been playing with my GearVR and one of my projects has developed some kind of black artifacting. I've diffed it against a project that...
You just made me update from 5.2.3 to 5.3. :D Thanks for this! As someone just getting their feet wet, this appears to be a toolset that'll equip...
I've cleaned up my acceleration script a bit and threw some comments in there. Attaching it here so anyone can use it or improve on it. I'd love...
I ended up going with something like this as I don't need the touchpad for tapping yet. This moves you forward assuming the trackpad is held down....
I'm looking for something similar, so I'll post what I have here. This uses deadzones to try and reduce some of the sensitivity, and it works if...
Hey! I'd like to start working on a new project, and after messing around with Unity physics a bit I'm trying to figure out the best approach for...
Thanks Martin! Everything is (almost) working great. I have made a minor change to my shader to allow the tinting of _TeamTex via a Color property...
Nevermind! I fixed it. :D Here's the solution for anyone that is curious. I just made the multiply layer return 1,1,1 when the alpha is 0. I...
I've got it working pretty well, but am stuck on one last step! I made a new shader by modifying the decal shader and have got the decal showing...
That worked, Martin! Thanks! It works if I use a Decal texture and set the Base to the texture I want as the team color (either a pattern or a...
I was thinking about it more, and the idea solution seems to be using the alpha channel to mask where I want the multiplicative texture to appear....
Hey everyone, I'm pretty new to the technical art side of things (including shaders) and have a problem I'm trying to solve. It's best explained...
Ay I took a look; pretty impressive for just learning programming! I'll keep an eye on it as you move forward!
Thanks wass! :D You saved my sanity, here.
Oh, I see! I didn't think of it broken down that far. Is it possible for a GameObject to have more than one of the same Component? Say it had 2...