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You seem to be confused on so many levels. C# has been a target language for unity for well, ever i think? All 3 Scripting languages (UnityScript...
Don't see how that's possible at all, it's much more likely that you have a bug/missuse in your code than that you found a bug in mono on ios.
Thank you for the link even a year later :) It seems to have a limitation that's an issue for me (8K max texture size, Wonder why because it's...
Pretty sure i'd have won but i already have it, so congratz to whoever gets it!
There's no real way to set them "all" at once, but you can set quite a few at once. Just search for them and select the results, but do them...
I'd go for 1 and 2 (both can complete each other and be used for different purposes) 3 can be added through 1 (you could have a Node base class...
I don't see opaque but changing to off fixed it ty!
Also what seems to be blended behind is the same thing as what you can see while Inside the model (the extruded polys) While it's perfectly...
The desired effect is just regular perpendicular displacement (heightmap style) and it actually works just fine (if you ignore the issue of seeing...
Actually here's a better example of the issue. In screenshot 1 the blue area is fine (opaque) [attach] I do nothing but zoom toward it in...
I'm having a pretty weird issue, i've got all i need working just fine including displacement however when testing i notice that, as soon as i add...
Not a problem, was more of toying with the idea but i'll drop the outline from my shader for now :)
Sorry what i meant is when i'm using alpha (not culling, my bad) what see if i also use outline is the color of the outline (in transparent areas)...
For inverse lerp i ended up doing it by hand instead of a single node, but i'll switch to your solution as it sounds better for readability....
In the spirit of sharing here's a very tiny chunk of the shader i'm working on showing how to support both distance static tesselation. Hope this...
Is there a node that does the inverse of LERP? I have value A and B, lerp(A,B,0.5) = X Is there such a function such that func(A,B,X) = 0.5 ?...
Feature request : i'm working on a large graph (as it's going i'm thinking it will be way above 100 nodes), any chance you could give us some form...
I'd like to use many textures (as is, i don't care for performance at all, this isn't for realtime use), much more than 16 ideally. From what i...
Oh and while i can understand that behavior, i think it would be nice to add a warning on the view node about this (on a bad day, i could've spent...
I see, so sounds like it's all normal then :)