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Is KillScript also attached to the spikes on the ground?
What if I have a bunch of uPrefabs spread across multiple scenes. And those prefabs have mutually-exclusive prefabs underneath them. What would be...
Use Preprocessor Directives to run sections of your code on specific platforms and tag the top of the script with [ExecuteInEditMode] to run in...
Can you post the two scripts? ObjPool and ObjPoolManager?
Since you're using a rigidbody, instead of doing Transform.Translate() in your movement script. Try to use rigidbody forces like...
Make sure that the objPool variable in your ObjPoolManager is marked public.
It's completely up to you whether or not you want it to be an editor window. It all depends on where you want to see this info and when you want...
Basically, you first want to create a custom window that holds your materials: public class Example : EditorWindow { List<Material>...
Yes. But as far as I understand, the OP wanted to not have to click through the inspector to access them. Instead, he/she wants them in one place....
Could always make a custom window with a list of all the SharedMaterials in the scene. Something like: private Material SharedMaterials;...
EDIT: Using Unity 5.3.2p1
Hi all, I'm having problems with the shadows on Nexus 10. With shadows on, almost all of them have weird lines across the surface giving off a...
Alternatively, I found that you can add an empty entry to the OutlineRenderers list before adding your own. Which may be a simpler solution.
Not sure if you have this but make sure you set the slider's max value to 100 before decrementing the value. Otherwise you're just subtracting 1...
Try changing the name of the variable so that it doesn't match the name of the class.
I believe color values are from 0.0 to 1.0 :p
Not sure I follow but maybe you can use a global event manager to handle the traffic of triggers.
http://unity3d.com/learn/tutorials/topics/scripting
foreach(GameObject enemy in Enemies){ if(enemy.GetComponent<EnemyAI>().isDead) continue; else AddTarget(enemy.transform);
Why not have your important Game Objects outside of the prefab? This way, you can change the level as you want without affecting the core game.