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Can this be considered a simple yet effective framerate independent method ? void Update() { if (Time.deltaTime <...
I have linked several objects to a shared material in Blender, so when i chane the color of the material all of the objects colors are updated....
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"so your game runs somewhat slower in the Editor" ? I mentioned just the OPPOSITE !!! the game runs very quick in the editor , but runs normally...
Game runs too fast in the player, however when build for desktop it runs normal as expected !!!
Lets assume we created a gaming related NFT on Rarible or Opensea (Example Sword with some properties such as Attack: 5 Damage : +50 etc...) How...
Thanks for the help, now it worked perfectly.
Sorry , Just posted above by mistake, please ignore it: I found the problem : it causes error when using for loop to add listeners: Buttons[0] =...
I found the problem : it causes error when using for loop to add listeners: Buttons[Catalogue] =...
Thanks, it worked fine, however it didn't worked when using an array of buttons such as: Button[] Buttons = new Button[3]; Seems likely that...
Lets say we have added the same event handler for multiple objects at runtime (say a click event handler for several buttons) :...
Since Amazon doesn't serve Ads for unity , what is the best program/website to implement ads in Unity for Amazon Appstore?
Now it worked PERFECTLY, thanks very much
i have a project that implements UnityWebRequest to connect to my server, it works fine on Windows Desktop and WebGL and even on Android build,...
My project's WebGL build works fine on Chrome but its UnityWebRequest features (which uses HTTPS) doesn't work on other browsers such as Edge and...
What's the Web.config for the WebGL Unity 2019.3 ? beuase the old's ones config doesn't seem to work !!!
Is there any good ads network like Unity Ads that supports Windows desktop builds ?
Since Unity IAP is not available for a Unity WebGL Game, What is the best method/solution to process item purchases within a Unity Web game?
What's the best method/solution to process GLOBAL payments from inside Unity Web game?
How to embed a unity game build of Webgl into Asp.net Core pages?