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Just use ChatGPT 4, or 3.5 with the 16k tokens. It's pretty insane at Unity to Unreal C++. It won't work of course, but it's a great starting point
read his twitter and stop making assumptions
I'll get burnt alive for even asking this, but.. I've never seen anyone talk about just making GameObjects be able to directly interact with the...
It's a direct reference to the component, not the gameobject, I would have thought the GO wouldn't even enter in to it, as it's the GOs job to...
[MEDIA] Dragging a component to another GO loses all references to it from other components and makes them all 'missing'. Am I doing something...
Yeah, that's the type of thing I'm talking about. Literally examples on how to do different design patterns mostly. As for the 'they could never...
Bump. It's my number one feature request.
No, I mean a github project with "This is how you used to do this thing and this is how it should be done with ECS", for existing coders to remap...
I think maybe they need like 600 examples of "Here's a little thing in GOs and here it is as ECS", because it's simply the mapping between how I...
Sure, but the Entity command buffer does what I'm talking about right? I only know it can spawn entities, but I was wondering if it can do more,...
I'm not sure if you're saying it's a good idea or a bad one? I'm simply trying to use Unity in a way that is closer to normal use, instead of...
Beginner here so this might be dumb. Just wondering why we can't call basically any Unity function from a Job/System using a threadsafe messaging...
Bump. I'm using @StephenHodgson-XRTK s github api's, They're great! I would like to stream ElevenLabs voices.
Yeah but this is exactly what game engines are meant to do. The awkward edge cases. Even if it was a platform specific flag or compiler define and...
Oh.. OH. Is there no way to run gameplay genuinely separate to the framerate in Unity? I would have thought that was a big part of the input...
I have to say, this is easily the greatest thing to happen with Unity in a decade (since Livity died!). I've only tried it a little bit, but it's...
It's the standard package from packages. I never use statics, only for singletons which should work fine. It should be simple for NGO to support...
I get this I think everytime it recompiles any script changes. "Error sending the message: Network ID is invalid, likely caused by stale...
I still think this is a high priority feature.
But can it.. not do this and support nested? It goes against the design of Unity if you have to do your own nested concepts I think.