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FYI, this seems to have been fixed in 2022.3.xxx (at least it works for me :) though the issue has not been updated in the Unity bug report console.
UDPATE: My bug was rejected as DUPLICATE, somebody had already submitted it. Hopefully it's being addressed.
I reported this bug to Unity, it is being addressed, will report back when I hear more....
I submitted a bug to unity. Will update this thread when I hear back. '
I am trying to debug my app on a IOS device attached to my MacBook M1. I build the project in Unity 2021.3.25f1 with the Symlink Sources,...
I have the same problem, and also had to write a workaround. The bug I could find in IssueTracker is this , which is marked as Fixed in 4.6.x....
Update: I did a clean reinstall of 2021.3.18f1, and the problem is still there. It probably had nothing to do with the update to 2021.3.21f1. I...
I installed 2021.3.21f and moved my project from 2021.3.18f1, and started getting the following error: Internal build system error. BuildProgram...
Worked like a charm! - install NuGetForUnity (instructions in link above) - from the Unity Menu -> NuGet, search for NodaTime, and install Thank...
Thanks DragonCoder, I'll check it out!
Thanks, doing just that :)
Hmm... NodaTime is a .NET package distributed via NuGet. I can't think of a way to install it directly in Unity. VS has its own NuGet package...
I used Tools -> ManageNuGet Packages from Visual Studio and everything seemd fine, VS even automatically added "using NodaTime" directives in my...
I have an app built for both iOS and Android which shows a video transition between two scenes, using VideoPlayer. The video is 720x1280 and...
having the same problem on Unity 2022.2. My app generates a crash report with SEG FAULT on calling Application.Quit().
That did not work for me. I disabled burst optimization for now. Hoping in a real fix soon....
is the fix included in 2022.2? if not, is there a workaround?