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However, I believe that the S22 issues are this:...
@AlejMC The S24 crashes are this issue:...
So I think that our issue is actually this: UUM-64198. We obtained a Galaxy S24 Ultra and were able to reproduce the crash fairly reliably on...
Possibly the same issue as UUM-21106, but it is difficult to tell from the information provided in that issue. Same system, very different UX. I...
We have an extremely common crash on the new Android devices with Snapdragon Gen 3 processors; Samsung S24 Ultra seems particularly bad (callstack...
Since this is coming up again with a recent FB pods change: For us (Unity 2020.3.14, FB SDK 11.0), none of the above worked since we were actually...
For us (Unity 2020.3.14, FB SDK 11.0), none of the above worked since we were actually doing all of these things already, but manually updating...
I was able to confirm that this is arising from Firebase (repro with new project in Unity 2019.1.14f, Firebase Crashlytics 6.16.1 added via asset...
We've encountered a strange issue with old Editor assets suddenly started being included in our game builds. Details: All assets in the whole...
I encountered this issue on 2019.1.14 too. Setting up the AnimationEvent manually to invoke a method named "Invoke" was enough to trigger it. The...
We're starting to see similar errors once we updated from Unity 5.6 to Unity 2019.1.9. Non-fatal Exception: java.lang.Exception: Error : Could...
Sure, will do. In the mean time, a follow up question: Is your anticipated workflow for users to isolate any custom formatters into their own...
Greetings! I'm wondering about load time effects of using Odin serialization. I had my company get Odin primarily for the inspector/editor...
No, Object is not the same as GameObject. https://forum.unity.com/threads/odd-profiler-object-count.162727/