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I mean will OnCollisionEnter or OnTriggerEnter work with your tail colliders? For example, if I have an object with a script that has the...
Hello! Just bought your asset and didn't have an opportunity to explore it in-depth. Visually it works great, but I couldn't find info on...
Ah, good to know! Thanks for that notification. Meanwhile, I had to replace all of the trees that could get in the way of the camera (with the...
The collider gizmos do not show up if the "paint trees" tool was used. I think it's a part of terrain somehow (the tree painted with the tree...
You should check both trees ) Broadleaf_Mobile gameobject is the one you probably trying to check. One is placed as a game object (the left one,...
I know what I saw. Camera frustum also stays inside the tree. You can SEE in the video that camera CLIPS through the mesh. Damping is set to 0. It...
No, sorry, it doesn't At least in my case. That's weird. I can clearly see that the camera stays inside the tree that was placed with the terrain...
Btw it's pretty easy to replicate. I just did it in the new project (2019.4.2f1) using the third-person controller from standard assets, one free...
I hope that you'll be able to track this issue and solve it. Enjoy your meal! :)
First question: Well, I guess so. Second question: Yes. My character would walk through them otherwise, wouldn't he? And he does exactly that when...
"Preserve Tree Prototype Layers" option in terrain settings is turned on in this case. It preserves tree prefab's original layer ("Trees" in my...
I used the same tree prefab in both cases I described (I placed it as a game object and used it in the "Paint Trees" tool). I made a layer named...
There is a tree prefab I placed as a game object. I set this tree's layer as a "Transparent layer" in the Cinemachine collider settings. And as...
Oh wow, Transparent layers works! BUT Only if the tree is a game object, separate from the terrain. But I placed trees using terrain tools, so......
Hi! I'm using a freelook camera with a Cinemachine Collider for my third-person game. Since there are a lot of trees with the capsule colliders in...
I turned all vcam damping settings to 0 and this twitching still occurs (but it looks more like stuttering when the camera moves in an arc of the...
Both, in the editor and with a build, and it twitches in both cases on resolutions lower than 1440p. It might be less in the editor, but I can't...
Hi! So... I have a Dolly Camera with Track, the camera looks at the character and follows him with auto dolly function (I'm trying to make a 3D...