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Thread necro @Stephan_B is your fix still being planned for release at some point?
@LB_Chris Any news on this? Running into the exact same issue. Tried messing with scale and offset but this is only applied to the source texture,...
@tyoden Thanks man! :)
@LeonhardP I've updated the repository to Unity 2021.1.3f1 and I'm still seeing the bug. I'm using a Samsung S7 to test. I'd love to help squash...
This is still happening for me with Unity 2021.1.1f1. I've made my small repo demonstrating the bug available on Github, see this other thread for...
I've upgraded the project to 2021.1.1f1 and the bug is still there. Could someone please check out my minimal Github repo which demonstrates the...
I've also submitted a bug report, attaching a minimal project demonstrating the bug. The ID on FogBugz is 1321977. None of the workarounds worked...
Hello @LeonhardP, I've created a self-contained project demonstrating the bug and attached it to my bug report 1321977 on FogBugz. Hope it gets...
Bump, I keep seeing this annoying bug every couple of builds, Unity 2020.2.5f1. The "XR Plugin Management" submenu keeps disappearing randomly,...
I had the same problem, so I went through Unity Hub. Click on your profile icon in the top right, then Manage License, then go to Return License....
Cheers, I'll look into that!
I'm processing an XRCpuImage using OpenCV and detecting a number of points of interest on its texture. Then I want to take those points and...
Yes, so you basically agree with what I said, you just nitpicked the fact that my quote did not include "half-baked explanations by". Your last...
That's racist.
@savantedroid You need to place the script in a folder called Editor. You can place that Editor folder as a subfolder anywhere in your project...
Yes, please! :)
There seems to be a bug in the ARCameraBackground component, the background renderer's render mode is not being set to...
Hi all, did anyone succeed in using a custom camera background shader/material to work with the ARCameraBackground component? I'm using a basic...
Thanks @brownboot67 and @bgolus. Looking at the simpler examples with highly saturated R, G, B values tricked me into thinking it should be a...
I'm having color interpolation issues with a very simple, unlit, vertex color based shader. Here's a reduced version of it: SubShader { Tags...