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@DavidTeo Thanks! Looks like the only available beta version is for Intel. Happen to have a link for the Silicon version? Also, would Unity 2023...
So I probably shouldn't be counting on this?
I know the legit version Collections is probably on the horizon but I'm trying to build a 2D game out with a package that requires Collections 2.1...
Ohhh ok that makes sense—turns out the setting I'm actually looking for is `Dolly Then Zoom`. Thanks for pointing that out!
Like usual, this is probably user error. I'm using a virtual camera prefab following a target group for each group of units in my game so I'm...
Found a solution that may not work for everyone, but works for my own use case. In the animator I set the toggle's isOn property in the Selected...
I've got a group of toggles and I want the player to be able to select one using a controller. I'm using 3 states for the toggle: normal,...
That does make sense and I think I understand way more about groups and framing now. Thank you!
@Flaul1998 Thanks! That was actually a little tricky to figure out at first but I'm already in there tweaking values in the code. Now that I know...
You're right! That gives control back to Tracked Object Offset but then it doesn't track the group if there are multiple members (obviously,...
Surely I've done something wrong here, but I feel like previously when I change the Tracked Object Offset of a Body -> Framing Composer it moves...
@Gregoryl Oh gosh, I've just been using Transposer and not FramingTransposer and out of the box it does almost exactly what I was looking for....
@potatomasterrace did this solve it for you? I've got a similar issue where I want target group virtual camera to stay at a fixed rotation while...
When using Better Transitions on a component like Better Toggle is it possible to assign custom callbacks for each mode...
Great idea! So I tried it out and when I set it in the inspector I get 128 as the value also. Then I tried setting it with...
I appreciate you taking the time to respond but according to your linked post at least two of the options I listed above should work. The one...
Resolved: using LayerMask.GetMask actually works but I had to restart Unity to see it for some reason I'm using Physics.OverlapSphere to get a...
Ahh that did it, thank you! I had been using NameToLayer to set the object's layer and assumed it would work the same way for the mask but I can...
I've used LayerMasks a lot in the past but right now I'm having a really weird interaction and wanted to make sure it wasn't something stupid I...
Hey thanks @spiney199 I was just trying to clean my code up a bit and didn't want to be redundant if I didn't have to. I appreciate the...