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I honestly can't see any errors in your code. Some things you might want to try to debug is. Call it in Update and debug.log the value. Try to...
@GoGoGadget Made sure to test that first, I've re-created and started uploading a project to my dropbox, I'll PM you the link. Thanks!
Hi! Great asset, really liking it so far, however, when I add Use Exposure Adaption to my stack, I get a RenderTexture reference loss. Here's an...
It was party based upon the very morning of the Game Jam, along with everyone on the team loving this image. [IMG]
We at Broken Entity, a small indie upstart based in Stockholm, Sweden are now looking for a distance based intern Level Designer, for our mobile...
Game developers need love too, but we are generally oh so busy, and forgetful. Luckily, this year, we have some Chummy Fishes to save us from our...
Got some new music for the game from our friends at https://www.facebook.com/LittorinaSounds They love making music for projects they find...
Got the first picture of the game running on an Android device, just gotta tighten up the scoring system and add some more levels, then we're...
Updated with the first screenshot from the post GGJ 2014 version. Being the only artist on the project and having only worked as technical artist...
Updated Main post with a small webplayer demo where the Chummy Fishes will be introduced one at a time, with some music and the ability to scare...
Thank you GeneBox, Here's a short screen-cap video of the second level being painted as well. [media]
Update: Looking for a level design intern, please go to : http://brokenentity.com/jobs/ for more information. Update: First screenshot from a...
Hi guys, I'm really glad to hear that you like what you're seeing, it warms a developers heart!
[attach] Hello everyone, We've gone live with the first non-beta version of Legends of Aetherus, at the same time we also got a feature at the...
Hey Unity forumers, We've gone live with the first non-beta version of Legends of Aetherus at the same time we also got a feature at the Unity...
Thanks a lot once again to everyone! Alex Cruba; No worries, after we lost out first GUI coder we decided to cease our highly scientific tests...
Thanks for the kind words everyone! ShadoX: A lot of the attacks are still WIPs, we're currently going over the skills system, and as far as...
Thanks everyone! Though I feel I must clarify, Legends of Aetherus isn't actually an MMORPG. It's actually a 1-4 player co-operative RPG with...
@James - Thanks for the kind words, it is indeed always hard to keep things on budget, the kickstarter definitely... kicked in at the right time!...
Hey Unity Forumers, We've just uploaded a preview of our Character Creator, check it out! We'll be holding a small contest around it soon as...