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Hey everyone, I previously had issues to rebuild the terrain collider on runtime:...
Hey guys, I am working on a surface shader and as the Unity documentation states at various locations, e.g.: page:...
Hey everyone, I need to import a texture as RGBAFloat but I always get the error that the texture format is incompatible with the selected...
Many thanks for the very quick fix! I sent you an e-mail
Hello, When I set the Camera look slider for the Rotation Gizmo to Border Type "Thick" I get an argument out of range exception sometimes when I...
Hey everybody, I implemented a custom swatch system that has some special linking features and supports gradients and we want the swatches to be...
Nevermind, I just found out about RenderTexture.dimension
Hello everyone, I am working on a skybox shader and need a specific cubemap to be in linear color space. This cubemap is generated during runtime...
Okay I found the issue... In a completely different part of our game someone set Physics.autoSimulation to false and didn't turn it back on after...
Okay so... I investigated a little further and it appears that the collider is really the issue... I used a bunch of debug logs to find out the...
I mean I'm not generating a new TerrainData... but I tested it and assigning the terraindata to the collider again doesn't help... This is how I...
Hello everybody, I work on a level editor and I use the unity terrain system. However, after I load a level it needs to perform a raycast onto...
[IMG] Version 0.1.1 Version 0.1.1 of the TMP3D Support is ready. Changes Added Simple Raymarcher Temporal Raymarcher optimized for Temporal...
Haha, that is a funny coincidence! Looking forward to what you come up with :D
[IMG] Version 0.1.0 Version 0.1.0 of the TMP3D Support is ready. Changes Added Support for bold text rendering Support for italic text...
I'm working on a custom workaround for it right now... It's not excactly the effect you show and it's still very rough and misses features but...
[IMG] Text Mesh Pro 3D TMP3D is a small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry...
Okay Update on that... they actually removed it from the inspector... [ATTACH]
Are there any news about this? For some reason I can see the option for "Volumetric Setup" in the package manual but I don't have this toggle in...
I implemented a simple swizzle operations extension for Unity's vectors. It uses bits and enums to perform the swizzle operations. It is just an...