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Got the script running now, but It always returns "no match".
Again... sorry for all the questions, but there are alot of new code here I am not used to, but super helpfull man! With the updated version, are...
So it is kinda like writing: for(matchStartIndex = 0; matchStartIndex < row.Count - MinMatchesForWin; ++matchStartIndex) ?? Also, still not...
This is more or less what I am doing, just in a bit more complicated weird way. I'm a little rusty in my coding, and shoting from the hip sinse...
Testing this as we speak. I know that my code might be unortodox, but bare with me... I'm quite rusty. Anywho, i'm very new to this use of for...
Hmm. You guys might be correct. I don't have much experience in either Linq or Dictionnary use in C# Unity. Looking into it now. After googling...
I am making a slotmachine. And working on the part were I tell if the player has won. So, now I have a list (List<String> winLineSymbols) that...
Sidenote: If you need aditional information that I neglected to include, say the word :)
So, I'm currently trying to make a casino slotmachine. Did not find a single good tutorial on this, so I'm just shooting from the hip on this one...