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Hey @Darkcoder I currently have a VR setup where a user can place a decal on a surface. Now I'm trying to sync the decal placement across...
Figured out I needed to use P3dPaintableTexture.LoadFromData(). That will take in the saved byte array and keep it editable.
I am saving out an image file as a byte array using P3dPaintableTexture.GetPngData(). Then I clear the paint using P3dPaintable.ClearAll(). If I...
@Darkcoder I have a feature in a VR project where the user can place a decal on an object using the tracked controller. I would like to not rotate...
Hey @Darkcoder Been getting great results so far with your decal solution and VRTK. Two questions after spending the day with it. 1. Is...
@Darkcoder Thanks so much! I got it working. I couldn't get it through my head that if it wasn't previewing then it was applying. :confused:
@Darkcoder Following you directions works great! Its functioning as expected, I can see the preview of the decal. I'm still searching for what to...
Thanks @Darkcoder! I’m using VRTK. I’ll follow your steps and report back, soon.
@Darkcoder just bought the asset and love it. I'm trying to tie this in to a VR app and am trying to figure what I need to do to get a raycast hit...
I was able to get face tracking up and running on a character utilizing the blendshapes. Is there also a way to implement Eye Tracking as well? Do...
Grimmick, Thanks for the heads up (ha ha) on using with the Vive. I've been trying to figure out how to see these samples in action. Any clue on...