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This is very true. I should spend a few more months making the editor better before introducing the other tools. I will :) Nah, I want it to be...
This is true, but time-consuming and riskier than getting actual feedback from actual artists. Yea it's the non-artists that would really be the...
I'd need to know what would speed up the workflow for a texture artist and what problems are they having with substance (or whatever tool they're...
I had always planned on making access the nodegraph editor itself free so open sourcing it is inconsequential to the business model I had in mind....
heh i like your optimism, Ryiah, and you do have a valid point. It's hard to move on from a project I've sunk so much time, effort and research...
I'm gonna have to agree with this. Substance is too big to compete against. I'm just gonna open source my project and move on to something else then.
It's for creating textures in general; it's not tied to unity. You may be right. Substance is already the industry standard. Might be a bad idea...
Hi. I have a side project geared towards making materials. It's in some ways similar to Substance Designer. My aim is to make generating PBR...