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I see a whole bunch of stuff in the SteamVR package, but I'm not sure what I strictly need to work (and I don't want to nuke something which...
Hi - just want to sanity check something - I have both Vive lighthouses set up in b/c configuration (probably the standard situation, where they...
Shaders are totally a black art to me too. I get the sl part but the hooks into unity and cg and pragma this and Tags that are totally confusing....
I just spent a week a little while ago tackling grass in Unity terrain, which does the same thing, and found some solutions. I have no experience...
Ah ha, thanks! I had looked at that page but hadn't found the relevant section. I'm currently neck deep in the "5 chrome windows open, each with...
I'm trying to modify the unity builtin grass billboard shader, with pretty good luck so far, except that I would like to pass information from the...
OK, so long story first: Billboard grass is really broken looking in VR so I wrote my own grass vert/frag shader that points towards the camera...
Huh, that's interesting. They (GetPosition/Rotation/Scale) seem built in to me - I did not add them. I don't know what method they are using but...
I can't imagine that something fundamental like this is bugged, so it must be my fault, but I don't know what it is. Matrix4x4 test =...
Ah, both of those make sense, but probably not worth trying out unless and if I actually have a framerate problem. I'm not doing it on millions of...
...or maybe I should be doing this differently... I have a custom vert/frag shader that's doing some a bunch of billboarding kinds of...
Hi, I saw your post on Unity answers and followed it here. Did you find an answer? I'm not sure I'm having the same problem you are having, but...
I've noticed grass is also oriented to forward direction of camera, not towards camera position. A little vomit-inducing in VR! I'm pretty sure I...
I have a skybox material with a a cubemap texture that I generated from the scene itself (Camera.RenderToCubemap). If I click on that skybox...
Hi, I'm new to both the rigging/animation part of Modo and new to Unity, so it's hard for me to troubleshoot it, and I'm having a hard time...