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Also had this issue, editing the DecalProject.cs as noted fixed the issue for us. Thanks! Just in case others are searching, here's some keywords...
Ah yep, that's exactly what I'm looking for. I'm still working on 1.1.1 so an upgrade will be all I need. Thanks Karl!
Hello! I tried searching the forum to see if others had this issue but couldn't find anything, so apologies if this is a repeat question. I...
We have a lot of data but I wouldn't consider it a massive amount. ~200 prefabs and ~1500 scriptable objects, along with various other data types....
Howdy folks. Step 9 of the Quick Start Guide says to build addressables for everything to work correctly. How often does this need to be done?...
Hello y'all! I've been tasked with adding localization to an existing project and am looking for the least painful way to do so. We have...
Hello! I'm currently writing a command line style cheat system and I'm using GUI.TextField as the input field. I'm running into an issue where if...
Hello! I'm trying to edit a clip track in a timeline at runtime to have it move to a dynamic ending position. Unfortunately it doesn't look like...
Ah, I understand now. Thank you!
For anyone looking at this/having the same issue, a ticket has been created under the Issue Tracker. It can be viewed here:...
I've submitted a bug report for this under: (Case 1355010) Localization Package - Can't get string fallback to work on script assigned localized text
Hello! I've been struggling to get a fallback text to show and I'm not sure what I'm doing wrong. I'm trying to get the en-GB text for my 2nd and...
This worked perfectly, thank you!
Hello! I'm looking for a way to change the render order layer of the particles. Right now I have two systems spawning from one event and I'd like...
Heya folks! I've been working with benthroop at Frame Interactive to get Detonator updated! Now Detonator supports Unity versions 2017.x and up...
Hello! I feel like I'm going crazy, because I can not find out how to edit the text of a Text Mesh Pro object through scripting. I'm specifically...