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Hi, Check out this funny and extremely addictive 2D game, FunShooter: http://itunes.apple.com/us/app/fun-shooter/id433301765?mt=8&ls=1 On...
Yes, all of them follows the rule of power of two.
Yes, textures are set to ARGB 32 bit everywhere. "Compress Textures" is checked in Unity for iOS.
Assets dir = 37 MB Windows build = 67 MB from which .assets files are 55.3 MB MacOS build = 70 MB from which .assets files are 55.3 MB iOS...
Most straight shortcut is to write ActiveX components on delphi and use them in unity script.
I have Max animation, consisting of several segments/components. I want to stop the animation only of one of the components, while the rest of...
Working with degrees is quite lame, but it works. :) Thank You a lot!
I need to copy a just one rotation component from one object to another. I'm c# coder. Let's say I want Obj2 to have same transform.rotation.y as...
anyone?
I had similar problem, but don't remember how I fixed it. :( If you want, attach the plane and the texture, I will play a little bit and try to...
I think it will be good idea, if sample code snippets in Unity Help are given in C# as well. Currently, I need to reference a texture in Assets...
It just always resets when Unity starts. It is a kind of annoying and it wasn't the case in previous versions.
Vector3 vSpawnPos = transform.position; vSpawnPos.z += 20; Instantiate(myCheesePrefab, vSpawnPos, transform.rotation);
OK, thats completely enough, thanks again. :)
Thanks. And what if I have many instances of various resources, such as models, and forget to clean-up them on level change: will they be...
Since we are working on game with many levels, it is important to do complete clean-up after each level finished. So, the first question is -...
Hi, thanks, I figured it out. Offset from max is then transfered to the object when animation starts. Problem solved. :)
As I said, it doesn't help. Update: even when it is set up to play automaticaly, without any script, the position is randomized when play. See...
obj = GameObject.Find("some_animated_object"); obj.transform.position = vMyPos; obj.animation.Play(); Is it possible this very simple code...
So, that is the case. Thanks, anyway. :)